Impact of Gamification Applications on Students’ Attitudes towards Lesson and Procrastination Behaviors
Impact of Gamification Applications on Students’ Attitudes towards Lesson and Procrastination Behaviors
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Abstract
Description
Fields of Science
0502 economics and business, 05 social sciences, 0503 education
Citation
WoS Q
Scopus Q

OpenCitations Citation Count
2
Volume
10
Issue
2
Start Page
522
End Page
534
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