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Argumentation-Driven Educational Digital Game: A Case of undefinedMatterundefined Subject

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Abstract

The aim of this study is to design an argumentation-driven educational digital game to teach the "matter" subject. Each game section includes science activities and argumentation questions that engage students in scientific thinking skills and conceptualizing of the `matter' subject. Through a design-based research method, the game was exposed to three successive pilot-studies with 12 grade4 students in a state primary school. Given the students' feedbacks and game errors, we solved all technical and pedagogical problems to eliminate any missing/unclear point in the game. The pilotstudies suggest that the digital game enables students to improve their argumentation skills and stimulates their interest in science.

Description

Fields of Science

Citation

WoS Q

Scopus Q

Source

Volume

44

Issue

3-4

Start Page

67

End Page

76
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